I made Sub-Par as the final project for my Intro to Game Design class here at RPI. It’s a short game about golfing poorly underwater with too many balls. There are only three levels, and I only had a couple of weeks to make it, so it’s more of a proof-of-concept than an actual game. Still, I quite like how it turned out! Maybe I’ll revisit it sometime.


The rules are simple: get all of the balls into the goal without letting any of them touching the sea floor. It’s a goofy, small game, but I’m proud of the polish level.

You can download the game here if you want to… give it a shot.

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