Radon is the biggest, most detailed game I’ve worked on so far. It’s a high-speed open-world stealth racing game inspired partly by the 2011 movie Drive. It features crooked cops, explosive car-switching, time-slowing superpowers, police helicopters, meticulously-placed streetlamps, and a part where you blow up a radio tower. The game was made over the course of about 5 months by myself (code & art direction), Ben Caulkins (sound design & music), Fuller Taylor (game design), and Kelly Schultz (3D modeling). Ben wrote an awesome soundtrack for this game, which you can get a sample of at the bottom of the page.
This game was presented at the 2015 RPI GameFest, which is an annual showcase of student and indie games from the area. That was an amazing experience.