Jetsam was the final project for my Game Mechanics class in 2015. It’s the dismaying tale of a lonely space fisherman who finds that he forgot to bring a fishing rod, and must use miscellaneous objects in his space capsule to build bizarre fish-catching devices. Objects can be welded together, attached to various pieces of machinery, and then activated for some surprising results. This was the first 3D game I ever completed. I did all of the modeling, texturing, programming, and animation for this project.